Be a Game
From Social Patterns
TRN - Games are:
'A thing that you play' (Zoe) (amusement) Immersive / Engaged 'In the game' Immediate (except for chess by mail) Fun Social (except for solitaire) Have: a near-term goal ( win, advance, etc. ) - different than learning to play an instrument a score ( provides immediate positive (& negative) feedback ) rules Sometimes are: iterative - turns, moves, etc.
Examples: - Games
World of Warcraft
- Non-games w/ game-pattern elements
geni.com - keeps track of who has posted the most pictures, invitations, etc. (basically measures participation esp. viral) LinkedIn.com - shows profile 'completeness' facebook - doesn't inherently have any 'game' elements but some of the first & most successful applications are games facebook should add 'game patterns' into its core structure
Non 'game' Interfaces can learn from game patterns by adding the pattern-etts (pattern elements):
Near-term (escalating) goals / levels Score / Status / Immediate feedback (positive encouragement)

