About the new edition
Updated with new text, new chapters and integrated mobile considerations
Through expert guidance backed by years of experience, the second edition of this practical guide provides you with more than 100 patterns, principles, and best practices for creating user interfaces that will make your social websites truly effective. Creating a social website to foster user interaction and community building is a core skill for developers and designers, but grasping the nuances of the social web is much harder than it appears.
Now you have help. In this edition, Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn’t, and why. You’ll learn how to balance opposing factions and grow healthy online communities by co-creating them with your users. New content includes valuable information on mobile and enterprise sites.
- Paperback: 518 pages
- Publisher: O’Reilly Media; 2nd edition (August 30, 2015)
- Language: English
- ISBN-10: 149191985X
- ISBN-13: 978-1491919859
- Product Dimensions: 5.9 x 0.6 x 9.8 inches
- Shipping Weight:1.5 pounds
- UX of Sales - IA Summit 2014
- Start Using UX as a Strategic Weapon
- BayChi - Go With the Flow = Onboarding and Virality
- UX Week Workshop- Designing Social Interfaces
- Patterns, Components, and Code, Oh My!
PAST SPEAKING ENGAGEMENTS
Erin will be leading the Designing Social interfaces workshop.
Christian will be participating on a panel on Product Design as big IA.
Christian will be conducting a Designing Social workshop.
At PARC, Erin will explore the onboarding and viral virtuous cycles – flows – that are prevalent in the social landscape. These clusters and groups of interaction patterns and processes come together like puzzle pieces, creating rich, engaging experiences.
We will be doing a full day social workshop. Games, drawings and group activities.
At PARC in Palo Alto, Christian will present on Designing Social Interfaces: 5 principles, 5 Practices, 5 Anti-Patterns.
I’ll be signing DSI in the South by Bookstore
Cologne, Germany 1/2 Day Workshop and Keynote Address
Taking ideas from game design, musical instrument design, and play-acting techniques including improv and bodystorming, Christian will address the role of play in digital experiences and how we can design to foster and encourage play rather than squeeze all the joy out of life one pixel at a time. Erin and Christian will also be[…]
Automattic Lounge Pier 38 San Francisco, CA 94111
Addressing the group’s monthly meeting on social design patterns.
Minneapolis Speaking specifically on patterns
Portland, Oregon Designing Social Interfaces: Full Day Workshop & 2 Presentations: Play and Go With the Flow
Christian teaches the Designing Social Interfaces workshop and delivers his Designing for Play talk in London
Pre-conference workshop: Beyond Findability: Re-framing IA practice and strategy for turbulent times — IAI Workshop Phoenix, Arizona
Savannah College of Art and Design Savannah, Georgia